[VLOG] C++Now 2016 report, current projects
http://vittorioromeo.info
Trip report and all material used in my sessions:
https://github.com/SuperV1234/cppnow2016
All other C++Now 2016 talks (WIP):
https://github.com/brycelelbach/cppnow_presentations_2016
ECST (my experimental ECS library):
https://github.com/SuperV1234/ecst
Other Videos By Vittorio Romeo
2020-03-24 | Quake VR - Update Sneak Peek 2 - v0.0.4 - [Dual Wielding, Grappling Hook] |
2020-03-13 | Quake VR - Update Sneak Peek - v0.0.4 - [Teleportation, Scourge of Armagon, 2H Weapons] |
2020-03-10 | Let's play Quake VR - Part 4 - [Valve Index, Commentary] |
2020-03-09 | Let's play Quake VR - Part 3 - [Valve Index, Commentary] |
2020-03-07 | Quake VR - Update Devlog - v0.0.3 - [Particles, Haptics] |
2020-03-02 | Let's play Quake VR - Part 2 - [Valve Index, Commentary] |
2020-03-02 | Let's play Quake VR - Part 1 - [Valve Index, Commentary] |
2020-02-29 | Quake VR - Release Trailer (v0.0.1) |
2020-02-08 | Quake 1 on Valve Index - updated VR port (new fork) |
2020-02-03 | [Beat Saber] Kalmah - The Groan Of Wind (first custom level) |
2016-05-19 | [VLOG] C++Now 2016 report, current projects |
2016-02-01 | GGJ2016 - Demon Cleansing - gameplay |
2015-11-28 | Dive into C++14 - [3] - Generic "unique resource" wrapper |
2015-10-17 | [VLOG] CppCon 2015 report, upcoming tutorial, Patreon |
2015-09-08 | [VLOG] CppCon 2015, Twitch.tv, Delver's Choice |
2015-06-01 | Dive into C++14 - [2] - `for_each_argument` explained and expanded |
2015-06-01 | Dive into C++14 - [1] - Introduction to C++14 core language features |
2015-03-15 | Dive into C++11 - [5] - Game entity management basics |
2015-02-16 | Unknown games - Drain Storm (Review/Gameplay) |
2015-01-29 | "Delver's Choice" RC7 gameplay - GGJ2015 entry |
2014-11-29 | Handle-based entity management experiments |
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