Dive into C++14 - [1] - Introduction to C++14 core language features VIDEO
http://vittorioromeo.info
The first video is a brief introduction to some of my favorite new C++14 core language features.
It covers the following topics, using code examples:
* Function return type deduction.
* `decltype(auto)`.
* Relaxed constexpr restrictions.
* Variable templates.
* Generic lambdas.
The target audience is newcomers to the C++14 standard who already have some experience with C++11.
Other Videos By Vittorio Romeo 2020-03-02 Let's play Quake VR - Part 1 - [Valve Index, Commentary] 2020-02-29 Quake VR - Release Trailer (v0.0.1) 2020-02-08 Quake 1 on Valve Index - updated VR port (new fork) 2020-02-03 [Beat Saber] Kalmah - The Groan Of Wind (first custom level) 2016-05-19 [VLOG] C++Now 2016 report, current projects 2016-02-01 GGJ2016 - Demon Cleansing - gameplay 2015-11-28 Dive into C++14 - [3] - Generic "unique resource" wrapper 2015-10-17 [VLOG] CppCon 2015 report, upcoming tutorial, Patreon 2015-09-08 [VLOG] CppCon 2015, Twitch.tv, Delver's Choice 2015-06-01 Dive into C++14 - [2] - `for_each_argument` explained and expanded 2015-06-01 Dive into C++14 - [1] - Introduction to C++14 core language features 2015-03-15 Dive into C++11 - [5] - Game entity management basics 2015-02-16 Unknown games - Drain Storm (Review/Gameplay) 2015-01-29 "Delver's Choice" RC7 gameplay - GGJ2015 entry 2014-11-29 Handle-based entity management experiments 2014-10-08 Video of my CppCon2014 presentation now available! 2014-09-29 [Surface Pro 3] "Touhou 11 - Subterranean Animism" gameplay (Touch Keyboard) 2014-09-29 [Surface Pro 3] "osu!" gameplay (Touch Keyboard + Pen) 2014-09-17 [VLOG] post-summer - (Absence, CppCon, Open Hexagon, ...) 2014-05-21 Oh Lord Piglet, guide me. (League of Legends) 2014-01-03 Dive into C++11 - [4] - Smart pointers
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