Handle-based entity management experiments
http://vittorioromeo.info
Code: https://github.com/SuperV1234/Tutorials
Other Videos By Vittorio Romeo
2016-05-19 | [VLOG] C++Now 2016 report, current projects |
2016-02-01 | GGJ2016 - Demon Cleansing - gameplay |
2015-11-28 | Dive into C++14 - [3] - Generic "unique resource" wrapper |
2015-10-17 | [VLOG] CppCon 2015 report, upcoming tutorial, Patreon |
2015-09-08 | [VLOG] CppCon 2015, Twitch.tv, Delver's Choice |
2015-06-01 | Dive into C++14 - [2] - `for_each_argument` explained and expanded |
2015-06-01 | Dive into C++14 - [1] - Introduction to C++14 core language features |
2015-03-15 | Dive into C++11 - [5] - Game entity management basics |
2015-02-16 | Unknown games - Drain Storm (Review/Gameplay) |
2015-01-29 | "Delver's Choice" RC7 gameplay - GGJ2015 entry |
2014-11-29 | Handle-based entity management experiments |
2014-10-08 | Video of my CppCon2014 presentation now available! |
2014-09-29 | [Surface Pro 3] "Touhou 11 - Subterranean Animism" gameplay (Touch Keyboard) |
2014-09-29 | [Surface Pro 3] "osu!" gameplay (Touch Keyboard + Pen) |
2014-09-17 | [VLOG] post-summer - (Absence, CppCon, Open Hexagon, ...) |
2014-05-21 | Oh Lord Piglet, guide me. (League of Legends) |
2014-01-03 | Dive into C++11 - [4] - Smart pointers |
2014-01-02 | operation bloodshed - devlog #17 - (text editing, GUI styling, new particles) |
2013-12-15 | Dive into C++11 - [3] - Automatic lifetime, pointers, dynamic allocation |
2013-11-29 | Dive into C++11 - [2] - Frametime, FPS, constexpr, uniform initialization |
2013-11-24 | Dive into C++11 - [1] - Arkanoid clone in 160~ lines of code (SFML 2.1) |
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