Void Stranger - Playthrough 6 (Floors B208-B222)

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I have the murals along with their (apparent) companion room, the floors I've beaten collected in groups of 36, and the possible connection of the snake sprites as well.
Considering that nothing else came up I'm willing to think that the snake pattern is related to the first broken mural, specially givent he fact that it fits on a 6x6 space. I don't know if I'm forcing a square peg in a round hole, but it seems to me like floor with snake = no tile, and empty ones = tile. But this remains unproven.

The reason I think I'm close to beating the game is that certain floors appear in cycles of 28 floors: you have a memory tree, then a mural, then a giant (seemingly void lords). This pattern is only broken twice with the giants, instead being replaced by suspicious looking rooms, maybe they'll appear at a later point or maybe you need to do something in said rooms for them to appear. There are 8 void lords and I already went throguh 8 such floors, and the last one was on foor B198, so I expect for something to happen in the floor B226.

I have a feeling I'm close to finishing the game, so it's a good time to recap what we know so far:

We are playing as Gray, a lady in waiting who aids Lily, a bratty and violent princess who doesn't care about royalty and yearns for freedom. Gray is both her friend, and sometimes teacher, but Gray worries as the King runs out of patience due to Lily scaring away all of her marriage candidates. This is until the knight Johann appears, making a dramatic entrance by saving the princess from bandits who falls in love with him.

It's later revealed that Gray made a deal with Johann to play along enough to get him married to Lily in order to later let her be free, the idea being to have the marriage be that just in paper, while Johann would presumably gain resources for his kingdom which went through a famine recently. But worried that Lily is head over heels a man wearing a facade, she tries to call thigns off for which she is struck in order to be silenced.

We know that we're in the maze looking for Lily, but it's not yet clear what happened between Gray passing out and going there.
The maze in question might have been created when a meteor hit earth, if we go by one of the initial cinematics of the game.

Now when it comes to the maze itself, it was governed by the void lords who punished those comitting sins, but it's now in a state od disarray after they fought each other. One of the lords, EUS, was so obsessed with sin that they ended up comitting it themselves, which torn the rest of them as some wanted to forgive him and others hated EUS.

We get to meet Tail, a part that separated from EUS and developed her own personality - the snake lady who tells us this story in floor B030.

Oddly enough, we get to find other characters in the maze, but at least oe of those seems to come from a completely different time as the protagonist, as she wore modern clothing rather than some standard medieval attire.

We also find some enemies that not only mimic our movements, but also our looks. They also seem to know us in some capacity.

Gameplay Mechanics:
The player has movement priority, that means you move "before" monsters, except for shadow clones, they move "at the same time".
Two enemies walking into the same tile at the same time results in them killing each other.
Jumping in front of a smiling statue will make you skip as many floors as you have locusts, you'll lose your locusts in the process.
Certain levels let you go to the hud and mess with it, you can crash the game (and lose no progress), move your locust count and floor number, or move to a different location altogether.