Voxel Ray Tracing in Unity - Part 5 - Particle Collisions

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Published on ● Video Link: https://www.youtube.com/watch?v=QHPWe_3QLdU



Minecraft
Game:
Minecraft (2011)
Duration: 0:59
1,937 views
35


Setting up a Discord Server for this project -- discord.gg/KzQVEFnNQb

A visual improvement to breaking voxels. Physx meshes are now being generated in the background for nearby chunks

Features:
- Modifyable Sparse Octrees that store the data
- Uses Compute Shaders that traces through the sparse octrees
- Renders to GBuffers and depth buffer for post processing, can be combined with regular meshes
- Early Z-Testing and Front to Back sorting
- Collision detection
- Infinite terrain generation with noise
- Raycasting on voxels (painting / adding / removing)
- A vizualizer to see the amount of steps each pixel takes
- Uses a seed for generation and serializes changes to a save folder
- Job System / Burst compiler for sorting / generating / loading







Tags:
Sparse Voxel Octree
SVO
Sparse Voxel Octree Unity
SVO Unity
SVO Rendering
Compute Shader
Compute Shader Unity
Burst Compiler
Unity Job System
Unity Voxel Game
Unity Voxel Rendering
Unity Ray Tracing
SVO Ray Tracing
Voxel Ray Tracing
voxel collision
voxel physics
voxel terrain
lod system
Voxtopolis



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