Voxtopolis - Ray Traced Voxels - Shadows and Props

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Published on ● Video Link: https://www.youtube.com/watch?v=97kIUG7fKms



Minecraft
Game:
Minecraft (2011)
Duration: 1:43
1,946 views
76


Join the Voxtopolis Discord server for development updates and build download link -- discord.gg/KzQVEFnNQb

Latest updates:
- Shadows have been added! All voxels render to multiple cascades of shadow maps, this has been spread out over multiple frames to keep performance optimal. Blue noise is used to blur the result
- Player walking animations have been added
- Prop spawning has been added using Poisson Disc Sampling
- More performance improvements under the hood. This video has been recorded at 4K 120FPS

Music used in this video:
https://www.youtube.com/watch?v=FE3Imqn63sc

Full Features List:
- Modifyable Sparse Octrees that store the data
- Uses Compute Shaders that traces through voxel volumes
- Renders to GBuffers and depth buffer for post processing, can be combined with regular meshes
- Early Z-Testing and Front to Back sorting
- Collision detection and Player controller
- Infinite consistent terrain generation using noise and seed
- Ray-Traced shadows
- Raycasting on voxels (painting / adding / removing)
- Serializes changes to a save folder while playing
- Job System / Burst compiler for sorting / generating / loading







Tags:
Sparse Voxel Octree
SVO
Sparse Voxel Octree Unity
SVO Unity
SVO Rendering
Compute Shader
Compute Shader Unity
Unity Voxel Game
Unity Voxel Rendering
Unity Ray Tracing
SVO Ray Tracing
Voxel Ray Tracing
voxel collision
voxel physics
voxel terrain
lod system
Voxtopolis
Voxel Engine
Cube game
Building game
Ray Traced Shadows
Ray Traced Shadows Unity



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