Voxtopolis - Ray Traced Voxels - Shadows and Props
Join the Voxtopolis Discord server for development updates and build download link -- discord.gg/KzQVEFnNQb
Latest updates:
- Shadows have been added! All voxels render to multiple cascades of shadow maps, this has been spread out over multiple frames to keep performance optimal. Blue noise is used to blur the result
- Player walking animations have been added
- Prop spawning has been added using Poisson Disc Sampling
- More performance improvements under the hood. This video has been recorded at 4K 120FPS
Music used in this video:
https://www.youtube.com/watch?v=FE3Imqn63sc
Full Features List:
- Modifyable Sparse Octrees that store the data
- Uses Compute Shaders that traces through voxel volumes
- Renders to GBuffers and depth buffer for post processing, can be combined with regular meshes
- Early Z-Testing and Front to Back sorting
- Collision detection and Player controller
- Infinite consistent terrain generation using noise and seed
- Ray-Traced shadows
- Raycasting on voxels (painting / adding / removing)
- Serializes changes to a save folder while playing
- Job System / Burst compiler for sorting / generating / loading
Other Videos By Bodhi Donselaar
Other Statistics
Minecraft Statistics For Bodhi Donselaar
Bodhi Donselaar currently has 60,159 views spread across 24 videos for Minecraft. His channel published less than an hour of Minecraft content, roughly 24.05% of the content that Bodhi Donselaar has uploaded to YouTube.