Voxtopolis - Ray Traced voxels in Unity
Download the build via discord server -- discord.gg/KzQVEFnNQb
Added a simple inventory. Mostly been working on performance improvements.
Features:
- Modifyable Sparse Octrees that store the data
- Uses Compute Shaders that traces through the sparse octrees
- Renders to GBuffers and depth buffer for post processing, can be combined with regular meshes
- Early Z-Testing and Front to Back sorting
- Collision detection
- Infinite terrain generation with noise
- Raycasting on voxels (painting / adding / removing)
- A vizualizer to see the amount of steps each pixel takes
- Uses a seed for generation and serializes changes to a save folder
- Job System / Burst compiler for sorting / generating / loading
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Bodhi Donselaar currently has 60,159 views spread across 24 videos for Minecraft. His channel published less than an hour of Minecraft content, roughly 24.05% of the content that Bodhi Donselaar has uploaded to YouTube.