Voxtopolis - Ray Traced voxels in Unity

Subscribers:
2,820
Published on ● Video Link: https://www.youtube.com/watch?v=34vV4rHqSi8



Minecraft
Game:
Minecraft (2011)
Duration: 2:27
5,874 views
205


Download the build via discord server -- discord.gg/KzQVEFnNQb

Added a simple inventory. Mostly been working on performance improvements.

Features:
- Modifyable Sparse Octrees that store the data
- Uses Compute Shaders that traces through the sparse octrees
- Renders to GBuffers and depth buffer for post processing, can be combined with regular meshes
- Early Z-Testing and Front to Back sorting
- Collision detection
- Infinite terrain generation with noise
- Raycasting on voxels (painting / adding / removing)
- A vizualizer to see the amount of steps each pixel takes
- Uses a seed for generation and serializes changes to a save folder
- Job System / Burst compiler for sorting / generating / loading







Tags:
Sparse Voxel Octree
SVO
Sparse Voxel Octree Unity
SVO Unity
SVO Rendering
Compute Shader
Compute Shader Unity
Unity Voxel Game
Unity Voxel Rendering
Unity Ray Tracing
SVO Ray Tracing
Voxel Ray Tracing
voxel collision
voxel physics
voxel terrain
lod system
Voxtopolis
Voxel Engine
Cube game
Building game



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