vQuake d_mipscale 0 (upcoming feature: 16 MB of VRAM) with RReady Rendition Verité @4k

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Published on ● Video Link: https://www.youtube.com/watch?v=9Dwsj9xeNZ8



Quake II
Game:
Quake II (1997)
Duration: 0:00
86 views
5


Demo1 00:00
Demo2 01:19
Demo3 02:30
d_mipscale 0 (only real (and massive) improvement) 03:55

This isn't live in the store or the Alpha. There hasn't been a tested release since November, but soon.

Finally running through the disassembly of ICR2 exposed where the VRAM limit is in the Rendition BIOS. ICR2 doesn't see any improvement, not even in its ability to load custom tracks/carsets) but it does report this:
Memory Check: 604576 LO 54603760 HI 55208336 ALL
Texture heap size : 6928 K
Texture cache size: 14390 K
It used to report this:
Memory Check: 604576 LO 54603760 HI 55208336 ALL
Texture heap size : 6928 K
Texture cache size: 2166 K

So the texture cache size has increased without an increase in heap size. So that's the next step.

vQuake doesn't show much of an improvement in the vid, at least until you skip to 03:55, where d_mipscale 0 (using full detail textures at all distances) works fabulously well.




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Other Statistics

Quake II Statistics For Sharanga Dayananda

Sharanga Dayananda currently has 364 views spread across 8 videos for Quake II. Less than an hour worth of Quake II videos were uploaded to his channel, roughly 7.65% of the content that Sharanga Dayananda has uploaded to YouTube.