No bilinear Filtering (Attempt #3) (ICR2)
Finally adding
nofilter=1
nofog=1
to renditon.cfg in the dosbox-rendtion folder works properly. This will be in the next release which is being rapidly tested for a hotfix deployment.
Work on getting the custom tracks going is ongoing. By default the game assigns 61xx KB to the texture heap and the rest (out of a minimum of 16 MB for the rest of the game) to everything else. It also converts most of these textures to 16 bit RGB565 textures internally. Paletted textures can only support 16 colours per textures, with each colour being selectable from 16 bit RGB565. The textures wit more than 16 colours will end up becoming 16 bit and take up twice as many bytes in VRAM as on disk.
The dosclient.exe DOS render client for RReady is being flagged as being malware ( Trojan:Win32/Wacatac.B!ml or Win32/Formbook!ml) or some other similar trojan by Windows Defender. I have reported it to them multiple times and the ticket just keeps getting closed, I used to get an email saying they only analyze the file if it affects a significant number of users. RReady unfortunately doesn't have that many users, but you could help by submitting it here:
https://www.microsoft.com/en-us/wdsi/filesubmission
Microsoft do test the binaries submitted for malware as part of their certification process and wouldn't actually allow it if their own AV flags it as malware.