VRChat and bHaptics, without Very Poor performance!

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Published on ● Video Link: https://www.youtube.com/watch?v=9FkAKKjTEnY



Game:
VRChat (2017)
Duration: 19:42
330 views
14


I know a few folks who've got bHaptics vests and would like to use them in VRChat, but often don't because they'd rather have avatars that people can see without having to be whitelisted by them.

The problem though, is any avatar -- whatever your starting performance, will be blasted down to "Very Poor" even if you started out "Excellent". This is mostly because of the massive amount of contact points bHaptics includes by default. I believe the assumption is that you'd pear things down by yourself, but this isn't actually explained anywhere -- until now!

If this is your first time integrating bHaptics into vrchat, I suggest you watch the original instructions from bHaptics here
https://bhaptics.notion.site/How-to-upload-an-avatar-with-bHaptics-devices-777b7dc686044291877b7ed21c27b7cd

This has links to the bHaptics assets and animator as code that you'll need. *HOWEVER, please note, their instructions on how to setup Unity are VERY outdated*. These days you just download VRChat Creator Companion and it nicely setups unity and the VRChat SDK for you -- you just need to worry about the bhaptics specific stuff.
https://vcc.docs.vrchat.com/

I don't actually know Unity at even a basic level, but I can click on stuff and once in a while figure something useful out. 🤣

Outro Music is "Hackers" by Karl Casey @ White Bat Audio.
https://www.youtube.com/watch?v=NZ4Of3lID84

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Tags:
jamejame
vrchat
bhaptics
performance



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