VULKAN & Graphics Technology Exclusive Interview With Khronos Group

Channel:
Subscribers:
109,000
Published on ● Video Link: https://www.youtube.com/watch?v=WVDYAE2puTc



Category:
Vlog
Duration: 37:27
6,419 views
282


http://www.redgamingtech.com/the-vulkan-interview-exclusive-interview-with-the-khronos-group/
http://www.facebook.com/redgamingtech - Follow us on Facebook!
https://twitter.com/RGTCrimsonRayne - Paul's Twitter


The past year or two has marked a considerable shift in the graphics industry, one spurred on not just by faster hardware and ever demanding games, but by the evolution of two new graphics API's: Microsoft's DirectX 12 and Khronos Group's Vulkan. Both API's were created for a modern computing era, an era filled with multi-core CPU's, ever more complex usages of GPU computing and the emergence of Virtual Reality.

Vulkan differs from Microsoft's DirectX 12 in a number of key ways, the most obvious being Khronos Groups steadfast approach to being multi-vendor, multi-platform. Vulkan allows developers a familiar API structure whether they're creating for a high end PC running Windows, Linux or even porting their engines to mobile platform such as Android.

We managed to snag an interview with Tom Olson (Director of Research over at ARM and chair of the Vulkan Working Group) and Neil Trevett (Vice President of Mobile Ecosystem at Nvidia and elected President of the Khronos Group). For the profiles of both Tom and Neil, check the bottom of the article!

http://www.redgamingtech.com/the-vulkan-interview-exclusive-interview-with-the-khronos-group/

Royalty Free Music - www.audiomicro.com/royalty-free-music




Other Videos By RedGamingTech


2016-08-04Nintendo NX Performance Between PS3 & PS4 Says Sources & Other Rumors And Info
2016-08-03Batman A TellTales Game First Impressions Review & Gameplay
2016-08-03Prey for the Gods Devs Talk Shadow of the Colossus Comparisons & More
2016-08-03Final Fantasy 15 DLC Season Pass Appears - Some Details Emerge
2016-08-03EA Q1 FY2017 Revenue & Battlefield 1 & Titanfall 2 Forecasts
2016-08-02Microsoft Confirms Xbox One S Has Faster GPU & eSRAM | Can Render Games at 4K In Theory
2016-08-02Alleged Gambling Site CSGO Lounge to Officially be Gambling Site
2016-08-02Amata Plays Inside - Episode 2
2016-08-02Nvidia Titan X Pascal GPU Benchmarks Appear | The New Fastest Single Card
2016-08-01Ubisoft on Nintendo NX Plans | Nvidia Pascal Mobile May be at Gamescom & Outlast 2 Delayed
2016-08-01VULKAN & Graphics Technology Exclusive Interview With Khronos Group
2016-08-01We Happy Few - Early Access Alpha Gameplay | Part 1
2016-08-01RGT TangentCast - Episode 27
2016-07-31Intel Begins 10nm Trial Production This Quarter | 10nm Cannonlake on Track
2016-07-31Samsung FY2016 Earnings & Profits
2016-07-30Samsung Galaxy A8 Leaked Specifications
2016-07-30Hacker Explains Ease of G2A Game Key Scams
2016-07-30New GeForce Titan X Pascal Up To 200% Faster Than Older Generation
2016-07-30Microsoft Face Two Lawsuits Over Windows 10 “Forced” Upgrades
2016-07-29DriveClub VR Announced & Metal Gear has Sold Over 49 Million Worldwide
2016-07-29Prey 2017 | Not a Sequel or Remake & “No Tie” With the Original



Tags:
Vulkan
Vulkan API
Vulkan vs directx 12
neil trevett
tom olson
nvidia
amd
arm
graphics technology
khronos group
virtual reality
api
low level api
gpu
cpu
what is vulkan
vulkan explain
graphics api
Playstation gnmx
nintendo
khronos group interview
game development
technology
gaming
gaming technology
radeon
geforce
linux
windows 10
mobile gaming
android
Vulkan graphics
vulkan explained
dx12 vs vulkan
directx 12
DX12
compute
pc hardware
intel