Walking in Hong Kong created with Unreal Engine 5 Lumen Kitbash3d
Ingame at 2:28
This is not trying to recreate Hong Kong in all details and not even a game but just inspiration of art and visualization
Every single mesh was placed manually there is no procedural generated
Walking in Hong Kong created with Unreal Engine 5 Lumen
HDR Lighting volumetric fog
Buildings from kitbash3d replaced 8k textures with Quixel, megascans assets. For Metahumans AI and traffic from City Sample Matrix see tutorial on how at this link the guy is a genius not even Epic explains on how to create them
https://youtu.be/SsgxJdUnlTo
Interviewed by Kitbash3d on previous versions from some years ago
on my personal Apocalyptic and Cyberpunk worlds in Unreal Engine
Article below
https://kitbash3d.com/blogs/news/future-slums-in-unreal-engine
Project on Artstation
https://www.artstation.com/artwork/NG8zvg
#unreal #unrealengine #buildings #pointofview #render #archviz #mood #3dsmax #ghostintheshell #visualization #renderings #realism #photography #futureslums #realism #megascans #hongkong #neon #archviz #visualization #architecture #cyberstreets #cinematic #quixel #realtime #videogames #ue5 #unrealengime5 #lumen
@UnrealEngine @quixeltools @KitBash3D