Warp Bubble HQ

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Published on ● Video Link: https://www.youtube.com/watch?v=jsZ7uhsEYfI



Duration: 0:10
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Warp Bubble, a fractal flame rendered in JWildfire (steam edition).

640x480, 60fps, 600 frames, supposed to be 10 seconds, but ended up being 9 somehow.

Originally going to render in 1080p HD, but was taking too long, had it set for very high for detail, and cranked up AA settings for rendering, plus CPU render, so taking longer (GPU actually final renders in some weird distorted and completely different color version of it).

Hardware : Asus TUF laptop, Ryzen 5 3550H/Geforce GTX 1650 4GB, 24GB DDR4, 512GB NVMe m2 SSD, 1TB Seagate Ironwolf SATA SSD (additional Storage).

Software : JWildfire (Steam Edition), DIMMdrive (Gaming Ram Drive), JWildfire tweaked to use up to 16GB System RAM, and software via DIMMdrive, loaded completely into system RAM (350-400MB +/-), probably didn't need to do that, but figured a little extra speed couldn't hurt.