Warriors Orochi 3 Ultimate - Battle of Nagashino in 35:31

Warriors Orochi 3 Ultimate - Battle of Nagashino in 35:31

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Published on ● Video Link: https://www.youtube.com/watch?v=3Oc-K39XTcE



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Duration: 1:20
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Team: Benkei, Zhang He, Seimei Abe

Several seconds are saved over the previous run of this level because of using wallzip instead of a slow infinite jump. Meanwhile, Seimei Abe is used in runs for the first time for his air charge attack that allows gliding through the map at a fairly high speed (under 360, but still quite fast). Sanzang also has a similar air charge attack, but Seimei Abe might overall be better of the two since he falls down much faster after you end the glide.

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0:00 - Since I don't have to start infinite jump early, I'm able to use Benkei two more times at the start of the level.

0:12 - I left Benkei with his ultimate weapon by accident, causing this enemy officer casualty. This might be a time loss if in-game time keeps running at a normal rate during the slowdown, but I don't know for sure.

0:18 - I accidentally run into the spikes, but this works perfectly well for my plans since I immediately follow up with Zhang He's air special that I needed to do anyway. However, Benkei doing his assist causes Guo Huai to get knocked out, causing another slowdown that could've been avoided which might waste time.

0:24 - Seimei Abe's glide is just enough to carry our heroes into the fort. Possible time save: I could've ended the glide a little bit earlier to land sooner.

0:38 - Possible timesave: attacking Masamune Date a bit sooner. It's not a perfect run - it could go under 35 - but it should do for now.







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