We Were Not Ready... | XCOM Enemy Within Classic Ironman Mode Part 6 - Foreman Plays Stuff

We Were Not Ready... | XCOM Enemy Within Classic Ironman Mode Part 6 - Foreman Plays Stuff

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XCOM: Enemy Unknown
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Duration: 24:46
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We've been riding high up to this point but I hadn't taken into consideration the Aliens' Super Mutant Death Troopers.
I probably should have considered that.

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XCOM: Enemy Within is an expansion pack for the turn-based tactical video game XCOM: Enemy Unknown. The expansion pack primarily adds new gameplay elements to the base game, as well as introducing new themes of transhumanism via aggressive gene therapy.

XCOM: Enemy Within was released for Microsoft Windows, PlayStation 3, and Xbox 360 in November 2013. In June 2014, Feral released both XCOM: Enemy Within and its base game XCOM: Enemy Unknown for Linux. The game also came to the iOS App Store and Google Play Store a year after the initial release, on November 12, 2014. On March 22, 2016, the game was released on the PlayStation Store for PlayStation Vita.

The Windows, OS X and Linux editions require XCOM: Enemy Unknown to play; Enemy Within was released for Xbox 360 and PlayStation 3 as part of the Commander Edition bundle with Enemy Unknown. The iOS and Android versions were released as stand-alone apps not requiring the original mobile port of Enemy Unknown to play. The PlayStation Vita version is only available bundled with Enemy Unknown under the title, XCOM: Enemy Unknown Plus.

A new resource, called "Meld", is introduced. XCOM operatives will be forced to advance swiftly in order to secure Meld canisters with delay-activated self-destruct systems; some of the aliens' more sophisticated cybernetic units such as Mechtoids also grant Meld when killed. Meld is a suspension made up of billions of cybernetic nanomachines. These nanites are each made up of organic and mechanical components. It is required for some of the newly introduced XCOM transhuman technologies.
Alien robotic units have gained an increase in effectiveness, as well as introduction of two new units:
The Seeker is an airborne squid-like machine with a cloaking device armed with plasma blast as primary weapon. The cloaking ability doesn't last indefinitely and will run out. If it gets close to a lone XCOM operative while cloaked, it can use its Strangle ability.[1] It usually appears in a pair and will cloak when discovered. Their AI will avoid direct confrontation with XCOM operatives, preferring to cloak until the soldiers engage another group of aliens. At that point the Seeker strikes - sneaking up on an lone unsuspecting human and activating the strangle ability on the target, which deals increasing amounts of damage until a soldier can shoot it off the targeted squadmate.[2]
The Mechtoid is a Sectoid fitted into a large, heavily armed suit of powered armor armed with two plasma mini cannons. The Mechtoid can shoot twice in a single round on a single target.[3] Sectoids can Mind Merge with the Mechtoid, providing the Mechtoid with additional psionic shielded health. Killing the Sectoid in this state does not kill the Mechtoid as it does when two Sectoids merge, but merely removes the shielded health.

The gameplay and plot of XCOM: Enemy Within largely remains the same as XCOM: Enemy Unknown with some additional features. The player manages the XCOM headquarters in almost real time progress, but much of the gameplay consists of turn-based battles against the invading aliens and some with the rogue human faction EXALT across the globe. Similar to the numerous expansions of the Civilization series, the pack retains the core storyline but adds a broad variety of content.

Alien autopsies and Meld allow XCOM scientists to modify operatives of existing classes to give them superhuman abilities, e.g. to leap several stories, to sense nearby enemies, or a backup heart.
Alternatively, they can be modified into the brand-new class "MEC Trooper", which is capable of wearing Mechanized Exoskeleton Cybersuits into battle; however, they are rendered unable to participate in combat without a MEC, as the cybernetic modification includes amputation of all four limbs. MECs are large bipedal combat platforms with a cyborg pilot in their upper torso; while staggeringly expensive to deploy and upgrade and unable to take cover behind objects, they are more robust, better-armed and more mobile than conventional operatives. Additionally, XCOM's more basic S.H.I.V. a.k.a. Super Heavy Infantry Vehicle combat robots receive upgrades as well.
EXALT, a new enemy faction in the form of a covert paramilitary human organization is introduced.




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