I Am Here To Crime | GTA 5 Online - Foreman Plays Stuff
I have arrived in Los Santos with nothing but a small loan of a million dollars and one thing on my mind.
Violent crime!
Which makes it all the more tragic that I'm possibly one of the most inept criminals you'll ever have the misfortune of seeing in action.
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Grand Theft Auto Online is an online multiplayer action-adventure game developed by Rockstar North and published by Rockstar Games. It was released on 1 October 2013 for PlayStation 3 and Xbox 360, 18 November 2014 for PlayStation 4 and Xbox One, and 14 April 2015 for Microsoft Windows; PlayStation 5 and Xbox Series X/S versions are scheduled for late 2021. The game is the online component of Grand Theft Auto V. Set within the fictional state of San Andreas (based on Southern California), Grand Theft Auto Online allows up to 30 players[a] to explore its open world environment and engage in cooperative or competitive game matches.
The open-world design lets players freely roam San Andreas, which includes an open countryside and the fictional city of Los Santos (based on Los Angeles). Players control a silent protagonist in their journey to become a prominent crime figure, building up their own syndicate as they complete increasingly difficult tasks. Set both months before and a few years after the single-player campaign,[b] Grand Theft Auto Online comprises cooperative missions where multiple players complete tasks to advance the narrative. The game also features numerous side missions and events, including the more advanced "Heists", and various businesses that players can purchase with in-game money to generate income.
Developed in tandem with the single-player mode, Grand Theft Auto Online was conceived as a separate experience to be played in a continually evolving world. At launch, it suffered widespread technical issues resulting in the inability to play missions and loss of character data. It initially polarised reviewers, being criticised for its lack of direction and repetitive missions, with praise particularly directed at the scope and open-ended gameplay. It won divided year-end accolades, ranging from Biggest Disappointment to Best Multiplayer, from several gaming publications. The game receives frequent free updates that further expand on the game modes and content, which has improved critical reception. The 2015 Heists update had been especially well received by the critics.
Developed in tandem with Grand Theft Auto V, Grand Theft Auto Online was conceived as a separate experience to be played in a continually evolving world.[3] Up to 30 players[a] freely roam across a re-creation of the single-player world and enter lobbies to complete jobs (story-driven competitive and cooperative modes).[4] The Content Creator toolset lets players create their own parameters for custom jobs, like racetracks and deathmatch weapon spawn points.[6] Players may band together in organised player teams called crews to complete jobs together. Rockstar Games Social Club extends crews formed in Max Payne 3's multiplayer mode to that of Grand Theft Auto Online. Players can create their own crews and join up to five total. Crews win multiplayer matches to earn experience points and climb online leaderboards.[7]
In Grand Theft Auto Online, players create a new character specific to the online world, which shows on the screen's Switch Wheel alongside single-player characters Franklin, Michael, and Trevor.[8] The player-characters are designed by a genetics-related process.[9] Greater control is given to the character's clothes and hairstyles. The protagonist arrives in Los Santos by plane and is picked up by Lamar Davis, who gives the character a gun and a car. An hour-long tutorial introduces the player to the various game modes, driving, fighting, and game progression mechanics.[9] The story is not central in the multiplayer, though it serves as a prequel to the single-player story, where characters from the single-player are woven in.
Similar to single-player, players can level up their character's attributes such as driving and stamina. Exclusive to GTA Online is a system of earning experience, usually by successful completion of activities. Accumulating enough experience to level up unlocks weapons, clothing, car customisations, and more advanced activities (such as parachuting and aircraft). Once unlocked, items need to be purchased with in-game currency, which can be earned or purchased with real money.