Welcome to Hanwell | Asylum (Beta Demo), Introduction

Welcome to Hanwell | Asylum (Beta Demo), Introduction

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Published on ● Video Link: https://www.youtube.com/watch?v=k5fsLKjKUzY



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Let's Play
Duration: 1:21:51
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Returning to the institution where you once were a patient yourself, you find that many things have changed.

This series contains gameplay and a blind playthrough. To see other game series, go here: https://www.youtube.com/user/xexorweglin/playlists

Add the game to your wishlist!
Steam: https://store.steampowered.com/app/230210/ASYLUM/
GOG: https://www.gog.com/game/asylum

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Outro music: "Dumb as a Rock", by Honeycutts - available at Epidemic Sound
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Somehow kept mostly under wraps for the past decade, the creators of the cult classic Scratches and the haunting Serena released a beta demo of their upcoming point-and-click horror game, Asylum. Senscape's demo was only available until June 26, 2020; the full game will be released at some point later, when development is complete. This and the next video (the original stream is split into two parts) are my first experience with what promises to be another great game.

As a point-and-click, there is no movement with the standard W, A, S, or D of most games. Instead, LMB while a hand points in a direction will either turn the protagonist or move him forward. Other icons for examining something, trying to open a door, etc., are provided for a degree of guidance within the game. RMB opens your journal, where you keep notes, quest steps, and questions to pose to NPCs (in this demo, only the receptionist at the front desk, Julia).

When a man who previously visited the Hanwell Mental Institute returns to try to make sense of headaches and recent visions he's experiencing, he is confronted by the very real fact that things have dramatically changed since he left — and not for the better. The receptionist, Julia, is attending her first shift at the institute, making her nearly as clueless as you are. Without much assistance and little information, you begin to explore the rooms and halls, looking for answers to questions that resist simple explanation. How is the game looking so far? Let's play the demo to Asylum and find out.







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