What Do Video Games Get Wrong About Shotguns?
For decades now, action video games have been placing different sorts of weapons in the hands of gamers so they can blow away the enemy with maximum realism and efficiency. The goal being of course to deliver an immersive, believable experience that heightens the moment and just makes it more fun to engage with. Even back in the early 2000’s, developers would go to fairly extensive lengths to maximize the realism of various firearms and explosives for various shooters.
Recording real high quality audio samples for the game to use for the corresponding weapon, scanning the weapons directly into the development software to use as super realistic assets, and even customizing enemy death animations to react different to different types of weapons all add up to just some of the many things that developers have been experimenting with over the years to make different weapons feel right and fun to use. In doing so, however, as is often the trade off for video games, in order to keep upping the ante with making different things fun to use, they have definitely overlooked many key elements about how these things actually work.
Shotguns in particular are one of the main things that games seem to be drifting further away from in terms of realism. Here are just a few of some of the many things that games get wrong about Shotguns.
Thumbnail image credit: attackofthefanboy
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