What I think about DOOM Eternal (First Impressions)

What I think about DOOM Eternal (First Impressions)

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Published on ● Video Link: https://www.youtube.com/watch?v=q35NHBZC8FA



Doom Eternal
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Duration: 7:49
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The long-awaited sequel to 2016's DOOM has finally arrived, but how do I feel it compares to its legendary predecessor? Watch and find out!

Some additional things I didn't cover in the video:
- The "Fortress of DOOM," a pre/post-mission hub where you get to unlock stuff and check out collectibles, is a fantastic addition to the game.
- I absolutely love the new weapon and monster designs. The oldschool soldiers (Former Humans), complete with green-dyed hair, are just so flipping cool. The throwback plasma rifle is also an improvement over 2016's in pretty much every way: it looks better, sounds better, and is far more satisfying to use.
- All of the brand new enemies I've encountered have been really well designed. The Arachnotron is my favorite thus far.
- The "battle damage" system extends beyond cosmetic damage: larger enemies like Arachnotrons and Revenants now have "weak points" that can be destroyed in order to cripple their capabilities. If you destroy an Arachnotron's turret, for example, it loses most of its long-range firepower and must resort to using cluster bombs and melee attacks.
- The pistol is no more. Instead, you start with the shotgun and work your way up from there. This was a great design decision.
- The chainsaw now (slowly) regenerates one unit of fuel if it runs empty. This is an important aspect of the game's resource management because it ensures you can continuously chainsaw low-level fodder to replenish your ammunition even if there aren't any fuel canisters left to collect.
- The game's harsh difficulty is somewhat offset by a brand new "Extra Life" system: there are 1-Ups hidden throughout each level that grant you extra lives. If you die and have at least one extra life remaining, you'll be revived on the spot instead of having to restart at the last checkpoint.
- Although the level design is fairly straight-forward, the 3D automap is still alive and well and levels are still chock full of secrets (including the aforementioned 1-Ups).
- Load times are incredibly short/fast. The game is exceptional in almost every way from a technical standpoint.