![[DOOM] Sandy Petersen's Level Design](/images/yt/w9/doom-sandy-petersens-level-design-g2lbu.jpg)
[DOOM] Sandy Petersen's Level Design
id Software's most prolific level designer of the "DOOM" era, Sandy Petersen tends to be overlooked by many, if not outright forgotten. However, his groundbreaking contributions helped shape the original DOOM games into the timeless classics we all know and love. This video discusses what set him apart from John Romero and the rest of the crew at id and also shows off some of his most unique and innovative levels.
Sources:
https://www.shacknews.com/article/99662/stairway-to-badass-the-making-and-remaking-of-doom?page=8
https://books.google.com/books/about/Game_Engine_Black_Book_DOOM_v1_1.html?id=wel6DwAAQBAJ
https://www.amazon.com/Official-Doom-Survivors-Strategies-Secrets/dp/0782115462
https://www.quakewiki.net/archives/qref/sandy.html
https://www.reddit.com/r/IAmA/comments/3t1obw/sandy_petersen_designer_of_cthulhu_wars_doom_call/
https://doom.fandom.com/wiki/Sandy_Petersen
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