Why Crysis is NOT just a tech demo

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Published on ● Video Link: https://www.youtube.com/watch?v=ylvDOiZoz10



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Crysis has often been dismissed as a mere "tech demo" with nothing more to offer than its gorgeous graphics. In this video I explain why it's so much more than that.

Some additional thoughts on the game:
- The Weapon Customization system also doubles as a progression system. As you collect weapons with attachments you don't yet have, those attachments become available from there on out for every compatible weapon. Pick up an assault rifle with a mid-range scope for example, and you can then equip that very same scope on any other rifle or SMG!
- I didn't touch on the difficulty levels, but even THEY are really cool. There are four to choose from: Easy, Normal, Hard, and Delta. Rather than just make the enemies tougher (and you weaker), each one has several modifiers that result in a totally different experience. Easy and Normal hold your hand by highlighting attackers and allowing you to control vehicle turrets while driving for example, whereas the hardest mode, Delta, totally disables crosshairs and grenade indicators and makes it so that enemies only speak Korean! (Side note: Most of the gameplay shown here represents Hard difficulty.)
- In the video I state that Speed Mode increases your reload speed and I even found several references to this online, yet after conducting a series of tests it would seem this is NOT the case at all. I don't know if this was changed in a patch or is some sort of bug, but it sure is strange that I'm not the only one who recalled it working that way. Mandela Effect, perhaps?







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