What if Video Games *Actually* Looked Like Movies? | An Intro to Cinema Mode
(Spoiler warning! This video contains severe spoilers for The Last of Us Part II and Fire Emblem: Three Houses; and very mild spoilers for Ghost of Tsushima.
Also, be wary that a few of the clips are a bit choppy and/or compressed -- this is intentional, to show the effects that changing frame rate or adding post-processing effects can have on the game. That being said, it can still be a bit hard on the eyes. So, just be aware.)
Timestamps:
Intro - 0:00
The Last of Us Part II - 3:27
Battlefield 3 - 11:50
Demon's Souls - 15:00
Marvel's Spider-Man - 16:36
Fire Emblem: Three Houses - 18:45
Star Wars Battlefront II - 19:45
Ghost of Tsushima - 22:04
Battlefield 1 - 27:56
Outro - 32:10
Video games are more cinematic than ever before, which got me thinking: what if we applied the standards movies have to games? Not just letterboxed widescreen format; but also enhanced color correction, 24fps, zero (or reduced) HUD, enhanced audio and other, more creative ideas?
This video is an experiment: would that idea actually work? Can video games exist with a frame rate of less than 30fps? How would you reframe specific shots to suit a different aspect ratio? Should you even bother? This video isn't trying to find a definite 'yes' or 'no' answer, it merely presents the idea and ponders the question.
I'd love to make this a continued series. This video only uses a bit of the footage I've captured, and represents only a small portion of the games I tested. So, if there's a game here you want to see more of, or a game I didn't showcase... sound off in the comments!
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