
What Made Dead Space One Hell of A Game?
Lumbering down shadowy metallic passageways, your eyes darting back and forth as paranoia makes you think every shadow and new object that emerges from the darkness is a potential threat. Managing your own sanity while your character barely manages his, and doing your best to survive wave after wave of the hellish, unspeakable atrocities known as the necromorphs. These things, and many more, are what you can expect to be doing throughout most of your time with Dead Space.
As most of the best horror games do, Dead Space brought together several elements of other horror classics together and threw in a dash of it’s own secret sauce to make the unmitigated triumph it is known as today. Even now, more than ten years after it’s launch, Dead Space is regarded as one of survival horror’s biggest stand-out achievements that few games have matched since.
Some would even say it’s two sequels, despite how effectively they pushed the envelope on a technical level, still didn’t compare to the magic that the original had conjured. When you break it down into its basic ingredients, Dead Space might not seem too impressive. It’s got an over-the-shoulder gameplay style that had been used many years prior, inventory management systems that were even older ideas, and an aliens-inspired look that we had already seen in games like Doom 3. So what makes this particular combination of those elements so special?
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