Whats Great About Home - from The Last of Us (Seriously Strong Soundtracks)
Seriously Strong Soundtracks - the best accompanying music known to man, explained and dissected for your gaming pleasure!
This is a short extract of a channel that provides retrospective analysis of popular culture (video games, books, comics, movies), trying to understand how our taste in entertainment has changed over the last few decades. In these videos look at topics such as the history behind their creation, the cultural impact they had on the wider world or just celebrate high watermarks - experiences that deserve to be celebrated. In 2018 video gaming became the worlds single most popular form of entertainment however that does not mean other forms are dead or deserve to be forgotten. We have been fortunate enough to reap the benefits of an evolving industry that learns from both it's successes and mistakes - and I've been learning as a consumer. This series is designed to celebrate and share important milestones and significant releases; be they good or bad.
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From Wikipedia:
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend against hostile humans and cannibalistic creatures infected by a mutated fungus in the genus Cordyceps. In the online multiplayer mode, up to eight players engage in cooperative and competitive gameplay.
Development of The Last of Us began in 2009, soon after the release of Naughty Dog's previous game, Uncharted 2: Among Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception, the other half developed The Last of Us. The relationship between Joel and Ellie became the focus, with all other elements developed around it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and motion capture, and assisted creative director Neil Druckmann with the development of the characters and story. The original score was composed and performed by Gustavo Santaolalla.
Following its announcement in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013; a remastered version was released for the PlayStation 4 in July 2014. It received critical acclaim, with praise going to narrative, gameplay, visuals, sound design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games, selling over 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including multiple Game of the Year awards, from several gaming publications, critics, and game award ceremonies. It has been cited as one of the greatest video games ever made.
Naughty Dog released several downloadable content additions; The Last of Us: Left Behind adds a single-player campaign following Ellie and her best friend Riley. The Last of Us Part II, a sequel, was released in June 2020. A television adaptation is currently in production by HBO, written by Druckmann and Craig Mazin and starring Pedro Pascal as Joel and Bella Ramsey as Ellie.
The Last of Us features an original score composed primarily by Gustavo Santaolalla, along with compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer. Known for his minimalist compositions, Santaolalla was contacted early in development. He used various instruments to compose the score, including some that he was unfamiliar with, giving a sense of danger and innocence. This minimalist approach was also taken with the game's sound and art design. The sound of the Infected was one of the first tasks during development; the team experimented with the sound in order to achieve the best work possible. To achieve the sound of the Clicker, they hired voice actress Misty Lee, who provided a sound that audio lead Phillip Kovats described as originating in the "back of the throat". The art department took various pieces of work as inspiration, such as Robert Polidori's photographs following Hurricane Katrina, which were used as a reference point when designing the flooded areas of Pittsburgh. The art department were forced to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. Ultimately, the team settled on a balance between simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter. The game's opening credits were produced by Sony's San Diego Studio.