What's New in Minecraft Snapshot 18w05a?
A new snapshot released today - no Update Aquatic features yet, but a very fancy new boss bar system for map makers! #minecraftemployee
slicedlime works as a Tech Lead for Minecraft at Mojang, but the YouTube and Twitch channels are personal projects run entirely in his spare time.
Official announcement: https://minecraft.net/en-us/article/minecraft-snapshot-18w05a
Minecraft news playlist: https://www.youtube.com/watch?v=SEqam0f7VN8&list=PL4ZS2guXqa_jrD_9AGgzp9ZEntWkNDOsm
What's New in Minecraft 1.12? https://www.youtube.com/watch?v=M6HsqQMHuSs
The Minecraft JIRA (bug tracker): https://bugs.mojang.com/browse/MC
Translation project: https://crowdin.com/project/minecraft
If you want to play this snapshot, choose the "Snapshots" profile in your launcher. Keep in mind that snapshots are unstable - they can break your world if you are unlucky - keep backups!
Changes in this version:
Gameplay:
- Fixed flint and steel and fire charges being able to place fire at invalid positions
- Fixed flint and steel losung durability and fire charges being used up even if no fire was placed
- Fixed riding a pig / horse with a cape causing it to not behave as expected
Commands / data packs:
- Added /bossbar command - allows creating a custom boss bar, changing how it looks, and choosing who to show it to
- /bossbar create foo:bar "Name of my boss bar"
- /bossbar set foo:bar name (name) to change the name (for example "New Name" or {"translate": "entity.minecraft.ender_dragon"})
- /bossbar set foo:bar color (color) to change the color (default white)
- /bossbar set foo:bar style (style) to change the style (for example notched_6, default progress)
- /bossbar set foo:bar value (value) to change the value (default 0)
- /bossbar set foo:bar max (max) to change the max value (default 100)
- /bossbar set foo:bar visible (visible) to change the visibility (default true)
- /bossbar set foo:bar players (players) to change who can see it (for example @a, default none)
- /bossbar remove foo:bar
- Store things into bossbars using /execute store (result|success) bossbar foo:bar (value|max) ...
- Bossbars persist across restarts and leaving/rejoining the world
- If a player is added to a boss bar and reconnects, they will be re-added to the bossbar unless a new set .. players is ran without them in it
- Added really basic entity selector suggestions in the command UI (@e etc)
- Fixed tab-completing advancement keys with a trailing space throwing an error
- Fixed /setidletimeout suggesting the value is in second when it's in minutes
- Fixed the members/target/targets argument of /scoreboard and /team not tab-completing player names
- Fixed trigger objectives being enabled by default
- Fixed missing command feedback for successfully triggering a trigger objective
- Fixed OS locale being used for /data get feedback text when specifying the scale argument
- Fixed JSON parsing exceptions thrown during parsing of pack.mcmeta of data and resource packs not being caught properly
- Fixed datapacks loading functions unreliably
- "it now reloads pack.mcmeta as soon as you open the resource pack menu"
- Updated translations from crowdin
Music: "Hydrangea" by Crinkles (http://crinklesmusic.bandcamp.com) and outro music "The Fire" by Amarante (http://amarante.bandcamp.com) licensed under Creative Commons: By Attribution 3.0 (http://creativecommons.org/licenses/by/3.0/)
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