When Apple Goes Rogue | The White Laboratory

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Published on ● Video Link: https://www.youtube.com/watch?v=hYx8jfBeeA8



Duration: 55:11
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The White Laboratory is a tower-defence real time strategy game set in some crazy dystopian world where Apple factories are rebelling against their programming and building dangerous killer bots. Or something.

The idea of the game is to keep our little prism cube thing safe from the oncoming hordes of enemy cubes and spheres and to do this we use our own cubes and spheres to build defences.

However, unlike other tower defence games, we're allowed to move our defences around mid-game and also we can re-purpose bits of the enemy and add them to our defences!


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The White Laboratory can be found here: https://store.steampowered.com/app/235520/The_White_Laboratory/

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The White Laboratory is a sandbox style physics-based tower defense and RTS game in which you modularly build and command robotic structures, operating across a facility in the atmosphere of a remote gas planet.

It is about time for our quadrennial operation check through various parts of the facility. In the series of missions, combine robotic modular geometry components into different structures to adapt to combat situations. Build ground defenses around, send propeller air probes, attract and transfer scrap resources, and anything else the physics allows. Clean up anything unwanted to complete the maintenance task.

Crazy physics-based gameplay
99% of the stuff is physically simulated, affecting how objects move and behave in action. Consider physical phenomenon when making strategic decisions. e.g The bullet bounces off non-targets. Obstacles or drones can physically affect opponent rushing in. Structural balancing...
Strategy focused, multipurpose robotic components for fast in-place live construction
Things are made of robotic components which can be served for multiple purposes. This allows for fast building of functional small structures in realtime with pause. There is also no upgrading of things such as ground defense towers, just modify them or build more onto them to adapt to new situation.
Open and reusable game mechanics
Objects will be reusable for other purpose/or have additional usage with more sandbox elements introduced.
Experiment, sandbox and survival modes
Experiment mode (aka. campaign) explores a wide range of gameplay with robotic component combinations, including expansionary defense, conquest and production etc. Sandbox supports building and testing of varies structural designs with large material supply and completing additional challenges.
Survival mode is fortress defense.
Clean metallic esthetics, floating high in atmosphere.
The clean style matches the sci-fi background while giving clear visual on structural design. Also supports colorbindness.

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Graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/




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