Heading Straight for Disaster! | City Game Studio - Part 1 (Early Access)
City Game Studio puts us in charge of a one-person studio designing games. We have to design, implement and polish our games and sell them for vast quantities of cash! Hooray for capitalism!
We design games by choosing a genre and a theme and then assigning various amount of time and effort into different elements, such as graphics, sound, AI and the like. Sounds... familiar...
So can we become super successful and make millions or will we just completely flop and collapse into bankruptcy?
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City Game Studio can be found here: https://store.steampowered.com/app/726840/City_Game_Studio/
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January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next location. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers.
But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Chaining successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.
Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle used to say "Honey catches more talents than vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game
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Graphics designed by Penge in The Geek Cupboard.
Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/