An Opus Truly Apart! | City Game Studio - Part 3 (Early Access)

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Published on ● Video Link: https://www.youtube.com/watch?v=eIK9NK882sg



Duration: 59:58
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City Game Studio continues and concludes as we finally, at long last, earn enough money get round to acquiring a new studio! And it's red! Oooh red!

We also start to develop games on new platforms, which is interesting, and we then begin to port games over to other consoles for extra profit.

Our repeated creation of simulation games finally gives us enough clues as to what we need to do to make a good one, which is excellent, although some of the stats are a little debatable...


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City Game Studio can be found here: https://store.steampowered.com/app/726840/City_Game_Studio/

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January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next location. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers.

But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Chaining successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.

Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.

Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle used to say "Honey catches more talents than vinegar !"
Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.
Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect game

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Graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/




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