Where did Soulcalibur go wrong? 3 factors lead to this...
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Honestly, I echo other people's sentiments when I say that Project Soul and Bamco have made very... odd decisions when it comes to Soulcalibur, post-SCIII. Here are three factors that I think made the game go towards a downward trajectory.
Mini-disclaimer: I am a fan of Soulcalibur and, of course, I want it to do well. But they've honestly been flip-flopping since SC3 (bugs aside, I enjoy that game). They need to get it together if they want to create a better game!
Sources and citations: TBA
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