Who Can Make the Shooting Range Jump? - Paladins

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Published on ● Video Link: https://www.youtube.com/watch?v=moqZ12J-2k4



Paladins
Game:
Paladins (2016)
Duration: 8:23
1,543 views
46


Who can make the Shooting Range jump? Find out in this video.

EDIT: The startup animation on Furia's Inflame (E) allows her to glide briefly, allowing her to hit the back wall and putting her at 5th place in A Tier. Not sure why I didn't notice this as I used the same strategy for Willo later on. Whoops! Thanks to ChaseTheFuture for pointing this out in the comments.

This challenge was done on Paladins v1.8.2943.17 (the 1.8 Remix update), the latest as of this time of writing.

The Shooting Range map can be found through Play → Training → Shooting Range.

Also, the reason I taunt at the end of clips is to give me extra time to explain things, and so I can properly position how far each character gets.

Rules:

- All champions start on the roof past the torches and try to get to the side with the rubble.
- All champions are given full abilities, full power (such as Koga's Energy), and full Ultimate.
- Champions must use a default card loadout (no custom loadouts.)
- Champions may pick a talent (I only note this if it affects their mobility.)
- Champions can not hit any of the enemies in the training room, nor can they target them. (Some champions would get buffs from this, this is banned.)
-- ACCIDENTAL hits are allowed (i.e, from Lian's Grace, which fires bullets), but intentional hits or targeting are banned.
- Champions can not simply walk across the top to get to the other side, nor may they do this before starting (so Dredge's Shortcut and Ying's Dimensional Link won't get a benefit from this.)
- Whenever a champion touches the ground, they must end all inputs immediately. This means no keyboard inputs or mouse clicks. If they are mid-move, they can finish it (meaning Moji's Scamper and Fernando's Charge can finish even if they've touched the ground.) However, even if the move is running, inputs must stop (meaning you can't move

on the ground while in Zhin's Billow, because that requires pressing WASD.)
- Champions are divided into 6 tiers:
-- D: Can not do anything except jump off (no useful mobility skills)
-- C: Can not make it at least halfway through
-- B: Can make it at least halfway through
-- A: Can make it past the other side but not on top (slamming into the wall)
-- S: Can make it to the other side
-- SS: Can make it to the other side AND (without touching the ground) make it back to the other wall at least once

Music Used (in order of use):

Vexento - Origami
Vexento - Cruisin'
Vexento - Arcade
Vexento - Pixel Party

Vexento's music is awesome, go check him out!
https://soundcloud.com/vexento
https://www.youtube.com/channel/UCYZ9rknEmE4R1J_HBJ2yBlQ







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