Why did EVERYTHING look plastic before and now it's HYPERREALISTIC?
Have you ever felt like old games felt plasticky? It wasn't just your perception: PBR simply didn't exist.
Today, RTX and Path Tracing allow light to react to materials as it would in real life: roughness, translucency, reflection, and subsurface scattering.
These aren't textures. They're matter reconstructed with physics.
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