Why Game Designers Need to Play Games | Critical Thought #gamedev #indiedev VIDEO
For this critical thought, I wanted to finally put the argument to rest regarding if playing videogames is an important part of designing them.
0:00 Intro
00:24 The Yearly Gamedev Discourse
1:15 Why There is an Argument
4:16 Why Games are Different
5:36 The Blindspots of Watching Footage
7:45 Why are you making this?
10:16 Why Streamers Won't Help
11:14 What you should be studying
13:10 The Good, Bad, and Ugly
15:15 The One Role of Watching Videos
16:23 When You Get It, or you Don't
21:01 Wrapping Up
Games Shown: Forza Pulpo, Planet of Lana, Decline's Drops, No Place For Bravery
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All videogame streams are now archived on my secondary channel: https://www.youtube.com/channel/UCpzr0SZCSz2lvc90GaVDGbw
Books I've Written:
https://www.routledge.com/search?author=Joshua%20Bycer (top results)
Additional Sites:
Main Site: http://Game-Wisdom.com
https://anchor.fm/gamewisdom
Patreon: https://www.patreon.com/GWBycer
Paypal: http://paypal.me/GWBycer
Twitter: https://twitter.com/gwbycer
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http://subscribeonandroid.com/game-wisdom.com/feed/podcast for Android and https://itunes.apple.com/us/podcast/game-wisdom/id1126129621?mt=2&ls=1 for Itunes
#gamedesign
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