Why Guild Wars 2's Weak Endgame Rewards Are A HUGE Problem
It's time to address something that I've had on my mind for a while - the endgame rewards in Guild Wars 2. While it's no secret that the rewards for the latest strike CM are certainly on the weak side, it's occurred to me that the rewards in nearly all high-effort content in the game SERIOUSLY pale in comparison to the open world (specifically maps such as Drizzlewood Coast) - but why? Join MM, Sneb, Nike, Roca and I as we try to get to the bottom of it.
00:00 - Intro
02:12 - What People Want
09:38 - Why Are They Weak?
17:15 - Prestige Doesn't Work Forever
23:18 - Perception
25:55 - Effort And Reward
32:32 - The Big Problem
37:00 - Final thoughts
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