Why is Everything Called A Roguelike?

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Over the years, the popularity of Roguelikes and Roguelites has been steadily on the rise. However, the rapid technological advancements in the world of video games have led to a broadening of the sub-genre's definition, encompassing a wider array of games than originally intended. Currently, we are seeing a rise of disagreement regarding the application of this term, which is now being used in contexts that may not have any resemblance to the original game that started it all, Rogue.

In this video, we delve into the historical evolution of the term "Roguelikes" and, more significantly, examine why an increasing number of games are adopting this label with varying interpretations more than ever before.


If you like Roguelike/roguelite content, check out our latest video "What Makes A Good Roguelike," a deep-dive into the development of the popular indie genre: https://www.youtube.com/watch?v=rcX9BDgvkws


=== CHAPTERS ===

00:00 - Intro
00:42 - History of the word Roguelike
03:11 - Roguelites and modern Roguelikes
06:10 - My personal thoughts


=== GAMES SHOWCASED ===

Binding of Isaac (2011)
Caves of Qud (2015)
Crypt of the Necrodancer (2015)
Cult of the Lamb (2022)
Curse of the Dead Gods (2021)
Dark Souls (2011)
Dungeons of Dredmor (2011)
FTL (2012)
Gunfire Reborn (2020)
Hades (2018)
Heroes of Hammerwatch (2018)
Moria (1983)
Nuclear Throne (2015)
Patch Quest (2019)
Peglin (2022)
Repetendium (2022)
Risk of Rain (2013)
Risk of Rain 2 (2020)
Rogue (1980)
Rogue Legacy (2013)
Rogue Tower (2022)
Salt and Sacrifice (2022)
Scourge Bringer (2022)
Skul: The Hero Slayer (2021)
Slay the Spire (2017)
Soulstone Survivors (2022)
Spelunky (2008)
Tiny Keep (2014)
Tiny Rogue (2022)
Tunic (2022)
Undermine (2019)
Vampire Survivors (2021)
Weird Worlds Return to Infinite Space (2005)


=== MUSIC USED ===

Hades - House of Hades
FTL - Colonial Explore

#Roguelike #Roguelite







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