Why Is Pathfinder: Abomination Vaults Real-Time & Not Turn Based? #pathfinder #gamedev #interview

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Read More Here: https://www.shacknews.com/article/143601/pathfinder-abomination-vaults-preview-gdc-2025

After reaching its funding goal on Kickstarter, BKOM Studios is moving full steam ahead with Pathfinder: Abomination Vaults, a video game adaptation of the beloved TTRPG. I got to see an extended look at gameplay during a private preview at GDC and learned more about the game’s unique features and mechanics.

What immediately stood out about Pathfinder: Abomination Vaults is the decision to go with a real-time combat system. While games based on TTRPGs naturally lend themselves to a turn-based format, BKOM is bucking the trend with an isometric camera angle and combat inspired by ARPGs like Diablo. Playing as a party of four characters, players can freely switch between them in combat and unleash a flurry of attacks, spells, and abilities on enemies.

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