Why is the formula for rotating 2D points LIKE THAT?? 2D rotation explained [Coding History]

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How do you rotate 2D points / vectors, and why does it work the way it does? Join me as I explain that sin and cos are about circles, not triangles, and why rotating everything in existence is the key to rotating a single point, in this episode of Coding History: 3D from Mode7 to DOOM.

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Freya Holmér's "How to rotate a vector":
https://www.youtube.com/watch?v=7j5yW5QDC2U







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3d from mode7 to doom