Why Mari 5.0 was made for you
Join Foundry’s Look Development team as they showcase Mari 5.0’s new features which include fundamental USD advancements, an enhanced brush engine, and powerful procedural workflows that reduce pipeline friction and boost creative collaboration.
Peter Aversten, Texture Supervisor and Founder of Meshmen Studios, will review the latest performance enhancements, and Gaël Kerchenbaum, Creature and Texture Artist, will break down how Mari was used to create the dragon featured in the 5.0 splash screen. Together, they will discuss favorite features like the Bake Point Filter, which allows you to apply Filters to your procedural recipes in a completely repeatable and non-destructive way, and the Hue/Saturation/Value brush jittering.
Chapters
0:00 Foundry Introduction
3:38 Mari 5.0 overview
15:46 Texture Painting with Mari
25:49 Meshmen Studios
34:00 Q&A
Discover Mari 5.0 here: https://hubs.la/H0_sG6n0
Try Mari: https://hubs.la/H0_rHRq0
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