Wii Longplay #5: Dragon's Lair II Time Warp
Dragon's Lair II: Time Warp is a 1991 laserdisc video game by the Leland Corporation. It is regarded as the first "true" sequel to Dragon's Lair. It takes place years after the original Dragon's Lair. Dirk has married Daphne, and the marriage has produced many children. When Daphne is kidnapped by the evil wizard Mordroc in order to be forced into marriage, Dirk's children and his mother-in-law are clearly upset by the abduction of Daphne, and Dirk must once again save her.
Home ports of the game were announced for the Philips CD-i, 3DO Interactive Multiplayer, and Jaguar CD. However, only the CD-i version was actually released, though non-playable demos of the 3DO and Jaguar CD versions appear on those consoles' respective versions of Brain Dead 13. The game was later ported to the Wii as part of the compilation release Dragon's Lair Trilogy.
As with the original, Dragon's Lair II: Time Warp consists of an animated short film that requires the player to move the joystick or press a fire button at certain times in order to continue. The game follows a traditional damsel in distress storyline where Dirk the Daring must find and rescue Daphne with the help of a well-spoken time machine. It seems that the time machine is (or has been possessed by) the brother of Mordroc, the foul wizard that has kidnapped Daphne. Dirk travels through several dimensions and historical eras searching for Daphne, some inspired by classic stories and fairy tales such as Alice in Wonderland and Sleeping Beauty, to prevent Mordroc from enslaving Daphne to his whim with the dreaded Death Ring. Voice actor Michael Rye reprises his role as the narrator in the attract sequence, as he did with Dragon's Lair as well as Space Ace.
Development on the game began in 1983 after the success of the original Dragon's Lair, and finally reached arcades eight years later, hence Leland Interactive's credit on the title screen, although a commercial from Don Bluth Productions featuring completed animation from stage 3 in the game had aired on television in 1984. Gameplay differs from the original in two important ways. First, it's linear, as opposed to the randomized sequences of rooms from the first game; "dying" in the sequel also forces the player to resume from a checkpoint in the level rather than starting a randomly different level as in the original. Second, golden treasures are scattered throughout the game; getting each treasure is optional and requires an extra move, but the player is awarded extra points.
The developers originally planned to include a longer battle sequence at the end if the player managed to collect all the treasures, and a shorter one if they missed any, but this idea was scrapped in the final version and the longer sequence is used regardless. In the final release of the game it was made mandatory to pick up all the treasures; if the player misses any, at the end of the game it loops back to the first treasure missed. As well, unlike in the first game, the actions the player must do are prompted by a brief flash of what Dirk should use or where he should go next.
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