Wii Metroid Prime: Trilogy G71, 2nd Campaign pt15 2/3: Huge backtracking yields no positive results.

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And so, the backtracking begins as I tried to find critical items. But every new door I opened, connected two already explored areas. Or else, lead to another dead end of some kind. More likely to find are the Spider Ball and Grapple Hook than the Power Bombs and Annihilator Beam. But available areas to check are running thin... Vid timeline:

(0:00) Options exhausted at Crypt and Gathering Hall.

(17:47) Back to Torvus Bog.

(33:41) Purple Door to Transport Center's Portal.

(40:19) Missile Expansion and planning at Crossroads.

(43:13) To Duelling Range's Dark Door and arriving.

(47:24) Missile Expansion and dead end at Ing Cache 4.

(52:02) Ings at Judgement Pit.

(54:18) Missile Expansion and Green Doors at Warriors Walk.

(56:56) Ings at Battle Ground.

(59:42) From Double Path to Dark Oasis.

(1:04:40) Portal to Light Aether: Missile Expansion at Send Processing.

(1:09:22) To and Metroids at Bioenergy Production.

Key tags:
#Metroid
#SoloPlayer
#AdventureGame
#SamusAran
#RatedT

Enjoy!

Game configuration:

Start Single Player:
Difficulty: Veteran.

Controls:
Sensitivity: Standard.
Lock On/Free Aim: On.
Rumble: On.
Swap Jump/Fire: Fire B Jump A.
Swap Visor and Beam/Hyper: Visor - Beam/Hyper +.

Display:
Brightness: 100%.
HUD Lag: On.
Hint Systems: Off.
Bonus Credit Messages: On.

Sound:
Sound FX: 100.
Music: 50.
Speech: 100.

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Tags:
Video Games
Gaming Video
Gameplay
Playthrough
Metroid Prime Trilogy
Metroid Prime
Nintendo Wii
Console Gaming
Single Player
Single Player Campaign
Story Driven
Action Game
Adventure Game
First Person Shooter
Interactive Game
Motion Controls
Samus Aran
Bounty Hunter
Hunter Class Gunship
Galactic Federation
Chozo Power Suit
Arm Cannon
Beam Weapons
Ballistic Missiles
Combat Visor
Scan Visor
Grappling Hook
Morph Ball
Space Pirates
Retro Studios



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