Wii Metroid Prime: Trilogy G70, 2nd Campaign pt15 1/3: Dark Samus watches as my options grow thin.
Armed with the new Seeker Missile, I needed to decide: Return to Adgon Wastes. Or go back to Torvus Bog. Went with the latter in the hopes that I would be able to fully uncover the areas around Hydrodynamo Station. Unfortunately, things got complicated rather quickly after going pass that Purple Door... Vid timeline:
(0:00) Intro: Planing my next moves.
(7:07) Trek back to Torvus Bog with Seeker Missile.
(38:16) Back at Torvus Bog: Hydrodynamo Station.
(40:39) Dark Samus at Training Access and Training Chamber.
Seems Dark Samus is setting the stage for another confrontation. Which I suspect in going to take place when I finally gain access to the room under Hydrodynamo Station. Got to keep alert. She may end up choosing to fight along with Ing...
(48:12) Transit Tunnel East.
(50:27) Grey Door at Catacombs.
For the first time, Grey Doors pose a hinder to my progress. Adding to the already stalling caused by not having the Spider Ball, Grapple Hook and Power Bomb in hand. These doors are of the highest level possible. And I don't believe I'll be able to handle them, without first cracking the Yellow Doors.
(57:55) Back at Hydrodynamo Station and Training Access.
(1:01:47) Taking Transit Tunnel West from Training Chamber.
(1:06:42) Options ran out in Gathering Hall.
And so, once again, I got cut off in this area. At least on the Light Side. Leaving no choice but to proceed to Dark Aether for a way. Choosing to play with Hints Off, while also dealing with two Worlds simultaneously instead of one, begins to really hit...
(1:19:43) To Dark Aether: Crypt pt:1.
Key tags:
#MetroidPrime
#SinglePlayer
#ActionGame
#SamusAran
#RatedT
Enjoy!
Game configuration:
Start Single Player:
Difficulty: Veteran.
Controls:
Sensitivity: Standard.
Lock On/Free Aim: On.
Rumble: On.
Swap Jump/Fire: Fire B Jump A.
Swap Visor and Beam/Hyper: Visor - Beam/Hyper +.
Display:
Brightness: 100%.
HUD Lag: On.
Hint Systems: Off.
Bonus Credit Messages: On.
Sound:
Sound FX: 100.
Music: 50.
Speech: 100.
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