winlator Breakdown [Xemu] (7.1.3x-Cmod-GLIBC-v11R3beta3)
winlator 7.1.3x-Cmod-GLIBC-v11R3beta3 (the about still says V2 but its the R3beta3)
odin 2 mini pro Snapdragon 8Gen2, Adreno 740, 12gb ram, Android 13
Breakdown by Namco
Early this morning information was posted from a discord user ArkhaLightDrifter that helped the xemu emulator detect my odin 2 mini controller. it now works and no longer need to set winlator on-screen controls for it!! :D This helps any game/emulator that uses SDL for input. Also worked on Super Mario 64 pc port Render96. Wish i could have more gameplay but would crash, same thing would happen in Dungeons and Dragons: Heroes.
Type each of these in the container for "environment variables", also shown at the end of the video.
SDL_JOYSTICK_WGI=0
SDL_XINPUT_ENABLED=1
SDL_JOYSTICK_RAWINPUT=0
SDL_JOYSTICK_HIDAPI=1
SDL_DIRECTINPUT_ENABLED=0
SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS=1
SDL_HINT_FORCE_RAISEWINDOW=0
SDL_ALLOW_TOPMOST=0
SDL_MOUSE_FOCUS_CLICKTHROUGH=1
[ Winlator setting ] XEMU
resolution: 640x480
Wine 9.20
Box64: 0.3.1 4e10cd6
turnip: 24.3.0_W8_R-1
dx wrapper: 2.5.1-1 gplaysnc
box64 preset: Performance
startup: Performance
affinity: All checked
xinput: Odin 2 mini pro controller
EVERYTHING ELSE DEFAULT
Coffincolors v11r3 beta3 build:
https://www.mediafire.com/file/a7hwtachobwk3ix/Winlator-7.1.3x-Cmod-GLIBC-v11R3beta3.apk/file
Winlator turnip drivers:
https://github.com/K11MCH1/WinlatorTurnipDrivers/releases
Extra winlator files:
https://github.com/ajay9634/Ajay-prefix/releases
https://github.com/sandstranger/WinlatorBox64Builds/releases
https://github.com/sandstranger/wine-custom/releases
Odin 2 mini pro: https://www.ayntec.com/products/odin2-mini?variant=45104574496960