WIP: Dodgeball more ball motion debugging

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If I change the CMP in Coll2 to #$03, (which causes an unconditional reversal from the original vector, I get the following bouncing behavior. Notice that it goes right through the wall in certain places... I'm really scratching my head, here... this is nuts...)







Tags:
Atari VCS
Homebrew
Dodgeball
In Progress
Debugging