[WIP] FaceGen update and more

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Published on ● Video Link: https://www.youtube.com/watch?v=cLHa9b1CNfg



Duration: 7:43
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Quite a bit of work to get here - although most changes are not so obvious in this video:
* Was able to figure out the age of NPC for FaceGen age calculation for humans
* The visible skin parts of clothes and armour are now using EGT corrected textures (which are different for each NPC)
* helmets and hoods are EGM corrected so that they fit each NPC's head shape correctly without clipping
* hands and feet are using RACE correct textures (which means they often do not match colour properly, especially for darker skinned NPCs)
* using the inventory system for armour/weapon/clothes
* creatures are carrying weapons without scabbards - to do this the scabbard part of the NIF model is created but hidden (just a workaround for now)
* Dremora faces are using correct textures without FaceGen (which is correct) - but still using FaceGen shape morphs
* some of the remaining door collision shape issues resolved

The FaceGen textures are better than before, but not as good as those done with shaders, understandably. There are obvious blotches and odd colours, especially around eyebrows and near the neckline.







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