[WIP] Pathgrids
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Published on ● Video Link: https://www.youtube.com/watch?v=aVjh4Y_-GZU
To prepare for character movements pathgrids are enabled. Some of the links are clearly wrong, however. They are probably the -1 indices in the records that are being ignored at the moment. Also can't figure out which flag bit indicates the "priority" nodes which are meant to be blue.
Other Videos By cc9cii
2020-05-07 | [WIP] FONV Radio Music |
2020-05-02 | [WIP] FONV Interior Music and Sounds |
2020-04-30 | [WIP] Oblivion Music and Door Sounds |
2020-04-29 | [WIP] FO3 Music and Door Sounds |
2020-04-28 | [POC] Node Animation testing - Our Lady of Hope Hospital, Metro Central and Statesman Hotel |
2020-04-15 | [WIP] NCR Power Armor at 188 Trading Post |
2020-04-14 | [WIP] Super Mutants at Our Lady of Hope Hospital |
2020-04-12 | Umpa Disco |
2020-04-09 | [POC] Distant landscape mesh clipping - alpha rejection |
2020-04-08 | [POC] Distant landscape and statics |
2020-03-25 | [WIP] Pathgrids |
2020-03-22 | [WIP] Combine skeletal and facial pose animations |
2020-03-20 | [WIP] FaceGen emotions |
2020-03-14 | [WIP] FaceGen update and more |
2020-02-14 | [WIP] FaceGen - better texture support |
2019-03-19 | [POC] FaceGen minor update |
2019-03-13 | [POC] FaceGen support |
2019-03-08 | [WIP] Physics progress |
2019-03-04 | [WIP] Nagastani |
2019-03-01 | [BUG] Activator animation broken |
2019-02-22 | [WIP] Bthardamz |
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The Elder Scrolls V: Skyrim Statistics For cc9cii
At present, cc9cii has 87,385 views spread across 24 videos for The Elder Scrolls V: Skyrim, with his channel currently having around 1 hour worth of content for The Elder Scrolls V: Skyrim. This makes up 25.69% of the content that cc9cii has uploaded to YouTube.