Wipeout Phantom Edition - PS1 to PC - Installation Guide - PlayStation Port

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Published on ● Video Link: https://www.youtube.com/watch?v=SLU1UpjunTs



Game:
Wipeout (1995)
Category:
Let's Play
Duration: 2:02
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Wipeout was developed and published by Liverpudlian developer Psygnosis (later known as Studio Liverpool), with production starting in the second half of 1994. According to Lee Carus, one of the artists, Wipeout took 14 months to develop, and the concept began as a conversation between Nick Burcombe and Jim Bowers at a pub in Oxton, Merseyside. Bowers then started on a concept film which was shown around Psygnosis' offices. It proved popular, and Wipeout was approved and production began. The marketing and artwork were designed by Keith Hopwood and The Designers Republic in Sheffield. Aimed at a fashionable, club-going, music-buying audience, Keith Hopwood and The Designers Republic created art for the packaging, in-game branding, and other promotional materials. A non-playable CGI film mock-up inspired by the game appeared in the teen cult film Hackers (1995), in which both protagonists play the game in a nightclub.

The team was under pressure, as it consisted of around ten people, and they were on a tight schedule. Carus stated that the code had to be rewritten three quarters of the way through development, and that the team was confident that they could complete the game on time. The vehicle designs were based on Matrix Marauders, a 3D grid-based strategy game whose concept was developed by Bowers and released for the Amiga in 1990. Burcombe, the game's future designer, was inspired to create a racing game using the same types of 'anti-gravity' vehicles from SoftImage's animation of two ships racing. The name "Wipeout" was given to the game during a pub conversation, and was inspired by the instrumental song "Wipe Out" by The Surfaris. Designing the tracks proved to be difficult due to the lack of draw distance possible on the system. Players received completely random weapons, resembling Super Mario Kart in their capability to stall rather than destroy opponents. Burcombe said that Wipeout was influenced by Super Mario Kart more than any other game.

Wipeout gained a significant amount of controversy on its initial release. A marketing campaign created and launched by Keith Hopwood and The Designers Republic included an infamous promotional poster, featuring a bloodstained television and radio presenter Sara Cox, which was accused by some of depicting a drug overdose. Next Generation printed the ad with the blood erased; the magazine staff explained that not only had they been under pressure from newsstand retailers about violent imagery in games magazines, but they themselves felt the blood added nothing to the ad other than shock value. The poster branded Wipeout "a dangerous game", with Wipeout's lead artist Neil Thompson suggesting—and designer Nick Burcome denying—that the "E" in Wipeout stood for ecstasy.

Wipeout was first released alongside the PlayStation in Europe in September 1995. It was the PlayStation's best-selling launch title in Europe. The game was released in the United States in November. The game went to number one in all the format charts, with over 1.5 million units of the franchise having been sold to date throughout Europe and North America. Wipeout was ported to the Sega Saturn in 1996. Because the company behind the PlayStation, Sony, owned the applicable rights to the last three tracks of the PlayStation version's soundtrack, new music was added for the Saturn version by Rob Lord and Mark Bandola. The Sega Saturn version was released by SoftBank in North America.

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Wipeout Statistics For Retro Crisis

Currently, Retro Crisis has 963 views for Wipeout across 1 video. Less than an hour worth of Wipeout videos were uploaded to his channel, making up less than 0.08% of the total overall content on Retro Crisis's YouTube channel.