Witcher 3 newest HD Reworked Project 1021 mod release
The Witcher 3 - with supreme to extreme graphic settings, Phoenix lighting shader and various weather mods (now Witcher 3 also has foggy days like in Blood&Wine), and the newest Witcher 3 HD Reworked Project 1021.
Witcher 3 is currently running on 16 gigabytes of Viper Blackout RAM because my 32GB g.Skill RAM had RGB lighting problems on the LEDs and I needed to send the g.skill kit back for exchange.
The Viper Blackout has 1,25 nanoseconds slower latencies running at the same 2933MHz frequency, but it is still a very good and beautyful looking RAM kit, and it is absolute cheap for it`s performance (it literally costs half the price of many other RAM kits) - I know the Viper Blackout sometimes get`s bad reviews but I highly recommend the Viper Blackout RAM it for people with a Ryzen system who don`t want to spend tons of money hundreds over hundreds of € for computer parts, but still want quality aluminium heatsinks, good looks, and great RAM performance!
In the last seconds of the video I noticed that there was still a bilinear filtered shadow pop-in on a house wall that must not be there. That`s why I stopped recording, and fixed the graphics shadow rendering script first with Notepad++ because it was bugged.
Witcher 3 does not have any graphics pop-ins or bilinear filtered shadow pop-ins anymore, nor any other immersion-breaking graphics-quality-destroying "FPS-optimization" crap of any kind.
(Now the rendering.xml script is fixed and in the next video everything will work proper, and I enhanced the rendering distance even more.)
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