Wizardry: Knight of Diamonds (Game Boy Color) Stream 15!
With our Evil Artifacts in hand, we raise and then defeat the Demon Lord...who's been working out since the NES/Super Famicom version!
After that, we do a bit of impromptu ROM hacking to see if we can solve a mystery on B6. We fail, but hopefully you learn a bit. (NOTE: This was the first and only time I used ROM hacking in this playthrough)
With that, we're done! I haven't done a super deep search, but I appear to be the first person on English-speaking Youtube to almost fully document this postgame in this particular version, which is pretty neat. And outside of the random drop hunting, I really enjoyed it, even if the payoff was just as lame as the NES/Super Famicom versions.
There are still two mysteries to me:
1. What is with the guy asking for proof of ownership on B6? According to another playthrough by Were 1974 (Found at https://youtube.com/playlist?list=PLKua6Rkz_cix74lJIB-UEiDiVfLcHl91E&si=9atNqT2exzUjTrkx), he's also in GBC Wizardry 1, but Were couldn't figure out his purpose any more than I could.
2. What were the Winged Boots for? The game made them seem important, but they didn't seem to have any obvious use, nor any obstacles for them to get past.
Those two things aside, hopefully you enjoyed these videos as much as I enjoyed playing the game and making them.
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