Wizardry VII Tutorial - How to Import Characters from Wizardry VI
Character transfer from Wiz6 to Wiz7 (DOS) is a bit tricky. Here are some observations I made over time that may help you optimize the process:
- because of its random nature you might want to try/repeat the import process a few times
- experience levels are capped at 5
- attributes transfer in a random fashion - may stay exactly the same, may be lowered
- hit points are capped at 25-45 (depending on class)
- spell points are capped at 20-40
- skill points are capped at 30-50 if the skill was 50 or more and the character of a high enough level (~20-30), otherwise capped at 0-20
- all spells above level 3 are lost; which spells make the transfer seems to be random, although it also seems to be more likely to "forget" a level 3 spell than a level 1 spell
- make sure your characters have learned all level 1 through 3 spells before transfer
- still, you may lose crucial spells this way, so try/repeat the import process a few times
- low grade items transfer without problems (low grade: everything you can buy froom Queequeg and Smithy)
- potions transfer without problems
- all gold is lost (but you can invest your gold in potions in Wiz6 and then sell them in Wiz 7)
- Diamond Ring, Ring of Stars, Wizard's Cone, Rod of Sprites (superb weapon for a fairy ninja in Wiz7!), Amulets of Life, Ankhs of Life transfer without problems (probably others; these are the ones I know of)
- higher grade items (Pyramid and onwards, in particular the loot from the Hall of the Dead) can only be transfered *one* per character and only if equipped
- I recommened choosing weapons over armor, since most armor pieces have their bonuses reduced in Wiz7
After preparing your party in Wiz6, save and exit the game, locate the file "savegame.dbs" in your Wiz6 main directory, copy it to your Wiz7 main directory renaming it to "savegame.bcf". Start Wiz7 and use the "import" function.
Tutorial Character transfer Wizardry VI Wizardry VII
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