Wolfenstein: The Old Blood Part 8. The beginning of the end. (Bring em on Campaign Blind)

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Wolfenstein: The Old Blood
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Let's Play
Duration: 54:25
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Part Synopsis: Using the mech suit, progress is made through the burning town still crawling with the living and dead. A short distance away, a cemetery is reached. BJ encounters tons of enemy soldiers in his way. Within the crypt below, Helga unlocks a hideous monster with hopes of using it to her advantage. Instead, the beast attacks and decapitates her superior. BJ defeats the abomination through basic trial and error, also obtaining the folder. Fergus saves him from the rubble, leading to the assault on Deathshead's compound.

Let's Play Information: This is a blind playthrough. It will feature the campaign on bring em on difficulty to completion. It will not feature 100% completion of achievements or collectibles. Gameplay shown on Xbox Series X through backwards compatibility.

About Game: Wolfenstein: The Old Blood is an action-adventure first-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on 5 May 2015 for Microsoft Windows, PlayStation 4, and Xbox One. The game is a stand-alone title in the Wolfenstein series and a prequel expansion to 2014's Wolfenstein: The New Order, set in an alternate-history 1946. The single-player story follows war veteran William "B.J." Blazkowicz and his efforts to discover the locations of a Nazi compound. Development began in 2014, soon after the release of The New Order.

The game is played from a first-person perspective and its levels are navigated on foot. The story is arranged in chapters which players complete in order to progress, separated into two interconnected campaigns. The game features a variety of weapons, including pistols, shotguns, and explosives, most of which can be dual wielded. A cover system is also present; players lean in and out of cover instead of the more common system where players lock into cover.

Gameplay: Wolfenstein: The Old Blood changes little from the basic gameplay of The New Order. As such, it is an action-adventure shooter game played from a first-person perspective. To progress through the story, players take on enemies while navigating throughout levels. The game utilizes a health system in which players' health is divided into separate sections, "health" and "armor", that regenerate. If an entire section is lost, players must find and use a health pack or body armor piece, to replenish the missing health.

Players use melee attacks, firearms and explosives to fight enemies, and may run, jump and occasionally swim to navigate through the locations. Melee attacks can be used to silently take down enemies without being detected. Alternatively, players can ambush enemies, which will result in an intense firefight between the two parties. Enemy types vary; standard Nazi human soldiers, which vary in strength, robot-like characters known as Supersoldaten, giant mechanical dogs known as Panzerhunds, zombie-like Nazi soldiers and civilians known as Shamblers, and vicious dogs are some of the enemies players will encounter.

In combat, a cover system can be used as assistance against enemies. Players have the ability to lean around, over, and under cover, which can be used as a tactical advantage during shootouts and stealth levels. Players have access to a weapon inventory, which allows the player to carry as many weapons as they find. With some of these weapons, players have the ability to dual wield, giving them an advantage over enemies by dealing twice as much damage. The game gives players a wide variety of weapon options—they can be found on the ground, retrieved from dead enemies, or removed from their stationary position and carried around. Weapon ammunition must be manually retrieved from the ground or from dead enemies.

Development: The existence of Wolfenstein: The Old Blood was first acknowledged by Bethesda Softworks on 4 March 2015, through the release of an announcement trailer. Though initially announced to only be available digitally, it was later confirmed that the game would also receive a physical retail release in Europe, Australia and New Zealand.

The development team initially planned to create a series of individual downloadable content (DLC) packs, but later decided to change this to a standalone expansion pack. When this decision was made, development on two of the DLC was already underway, and the team decided to merge the two DLC into one standalone game. The development team's decision to make the game a prequel was to allow players to experience the game without playing previous titles in the series. It also allowed the team to explore concepts that were mentioned in The New Order. The team also tried to create different route possibilities within the combat spaces, offering a balance between stealth and action sequences.

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