World of Warships - First Look: Tier IX Premium French Cruiser Carnot
Here's our First Look at Tier IX Premium French cruiser Carnot. Carnot is the Marine Nationale's entry into the 12"-armed battlecruiser category in this tier, competing with the likes of Azuma, Kronshtadt, Ägir, and USS Alaska. But what is it she offers that sets her apart from the competition? What makes her unique? Let's dig around under all that armor and see if we can find out.
FROM WARGAMING:
Hit points – 66450. Plating - 25 mm. Fires duration: 60 s.
Main battery - 1x4 305 mm. Firing range - 19.0 km.
Maximum HE shell damage – 4250. HE shell armor penetration - 51 mm. Chance to cause fire – 25%. HE initial velocity - 905 m/s.
Maximum AP shell damage - 8700. AP initial velocity - 870 m/s.
Reload time - 24.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 208 м. Sigma – 2.05.
Main battery - 2x3 305 mm. Firing range - 19.0 km.
Maximum HE shell damage – 4250. HE shell armor penetration - 51 mm. Chance to cause fire – 25%. HE initial velocity - 905 m/s.
Maximum AP shell damage - 8700. AP initial velocity - 870 m/s.
Reload time - 24.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 208 м. Sigma – 2.05.
Secondary Armament:
8x2 100.0 mm, range - 8.0 km.
Maximum HE shell damage – 1400. Chance to cause fire – 5%. HE initial velocity - 855 m/s
4x2 139.0 mm, range - 8.0 km.
Maximum HE shell damage – 2000. Chance to cause fire – 8%. HE initial velocity - 840 m/s
AA defense: 12x4 40.0 mm., 13x1 20.0 mm., 1x2 20.0 mm., 8x2 100.0 mm.
AA defense short-range: continuous damage per second - 109, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 326, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 140, hit probability - 90 %, action zone - 5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1400, action zone 3.5 - 5.8 km.
Maximum speed - 34.5 kt. Turning circle radius - 870 m. Rudder shift time – 14.4 s. Surface detectability – 15.3 km. Air detectability – 10.6 km. Detectability after firing main guns in smoke – 11.9 km.
Available consumables:
1 slot - Damage Control Party;
2 slot - Hydroacoustic Search / Defensive AA Fire;
3 slot - Fighter / Spotting Aircraft / Engine Boost;
4 slot - Repair Party.
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
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